Hi! I know this not a directly OpenGL question,
but I wanted to know some opinions from users using OpenAL in conjunction with OpenGL.
I need an interface that let’s me Fade in and fade out multiple sounds, and add ambient music. Just that. I don’t need a 3D sound system really.
However, it seems very easy to me to fake this with OpenAL using a static listener and and moving sources, to fade out and combine the sounds, but I am worried about performace.
Before I implement this I wanted to ask: did you guys suffer from any important perfomance loss after implemeting OpenAL even for very few sound emitters. Should I go for another sound library for my uses?
Thanks so much, I value your opinions very much.