I asked this question here but nobody responsed me

1)In an open source example, the programmer has used the row major matrices and pre multiplication .finally he has passed the results to the glMultMatrix().

Is it possible?

2)The skinning calculation which is used in animation skinning for each vertex v in a bind shape is

where:

• n: The number of joints that influence vertex v

• BSM: Bind-shape matrix

• IBMi: Inverse bind-pose matrix of joint i

• JMi: Transformation matrix of joint i

• JW: Weight of the influence of joint i on vertex v

So it seems that this equation should be used with row major matrices because v( vertex )is on the left side?

So can I use column major matrices and reverse the order of multiplications in this formula? (so i can get the formula : sigma( JW * JMi * IBMi * BSM * v ))