Hi,i am brett ,I need small help please.I created a hierarchial character, using cylinders.
I have a few questions about it,The character should only be created using cylinders.I used GL_QUADS and GL_TRIANGLE_FAN to create it.
1)I created normals from centre to point.Does these normals change when translated or rotated??If changes it gives wrong results right!!How to solve it??
2)The next question is when i rotate the joints of the robot there are visible gaps between joints.How to do without any gaps??I should use only cylinders.
3)Do u suggest any changes to the character???
I am a newbie please try to help me.
Thank you in advance.