Slug Production : Screenshot


Here’s the last screenshot for our 3D Engine called “Slug 3D” :

Now, our engine is able to load Half-Life Model. On the screenshot, you’ll see that it’s the SAS and Gign Models from Counter-Strike 1.5.

You’ll see too that there’s a problem with the font. We hope to fix the bug soon.

Looks like there was a wrong texture bound when rendering the text

Yes, the font class uses the MDL texture number.

For the moment, I’ve not tryed yet to fix it.

The bug has been fixed.

In fact, we must load the model before the map and the textures.

Simple, but we’re happy now …