I have got the following trouble.
I render 10 Cubes with one 256x256 Texture.
I move the camera throughout the scene,
and when I aproximate to a Texture of a
face (simply Magnifying), the framerate
But when I get away from the texture
(minification “Rendered texture
is of smaller size than the original”) even
using Mipmaping Linear_Linear, The Framerate
is smooth, even when i use up to 100 Cubes.
Am I missing something in my code,
I used both Magnifications parameters
NEAREST and LINEAR and it doesn’t improve.
I’ve so many OpenGl games where Texture
Magnification doesn’t affect the frame rate.
If any one can help me. I own a K7/TNT2m64-
Thanks a lot.