i’ m doing an openGL program where i use lots of textures, unfortunatly the program started runing quite slowly, is there anything that i can do to turn it faster…
maybe a piece of code…
or the only thing i have to do is to change my hardware??
Do you speak spanish?
[I’m spanish, and I write bad english]
Well, I know its difficult make a good 3d low-poly skinned mesh with all textures you need in a single file, but pherheaps you can try it. I supose it would be faster using less texture computing, loading, etc.