Im trying to do a skybox à la Q2 or Kingpin, and I can’t put 6 glBindTexture in only one glBegin(GL_QUADS)… they’ll have same tex.
So I do 6 DIFFERENT glBegin(GL_QUADS) and I gotta weird box edges ?
-Is there any way to fix it such as a “link-edge” ?
( I’m sure it’s simple but strange, all edge has for eg. blue sky and I have white edges and have no polygon edge function on.)