Okay, I know everyone says the way to get rid of the border lines in a skybox is to do a:
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
Actually, through Geforce2 can’t do GL_CLAMP (GL_CLAMP_TO_EDGE is substituted). And the Geforce3 has the wrong behavior by default (you need to set a registry flag to get correct behavior).
Okay, guys. Whether GL_CLAMP or GL_CLAMP_TO_EDGE is needed doesn’t matter because my point is, NEITHER work. I’ve tested it on both a GF2 and a Matrox G450. So does anybody have any ideas OTHER than GL_CLAMP*?
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Set the texture objects and apply the necessary properties to each (order
// is Top, Bottom, Right, Left, Front, Back
Note that you have to support the extension GL_ARB_texture_border_clamp or GL_SGIS_texture_border_clamp, which is supported by GeForce3+ and Radeon8500 and a few other cards.