Does anyone out there know of a good place to look for a tutorial (or good information) on skeletal animation using OpenGL?
I have already looked at the code from Jeff Landers from his articles in Game Developers magazine and with all of the MFC that he used I am at a loss as to what is going on most of the time. I am looking for something a bit more descriptive than dissecting someone else’s code.
I wrote a simple GLUT demo a while back that illustrates vertex weighting in OpenGL. You could probably extend the program to handle more than one joint and bone and to read in a mesh from a data file.