I got a game where the mouse controls a pointer. The pointer is 3d, and it is displayed in 3d but very close to what a 2d one would be. As if a sphere was around the user and the mouse was displayed on the surface of this sphere and slid around as if the inside surface of the sphere was the screen. The user of course is surrounded by this sphere. ok.
Now I have transformed/rotated lots and lots and displayed my scene, and I want to transform and rotate to be able to show this mouse cursor without wrecking the rest of my scene.
Been a while since I’ve done serious coding, probably a simple solution for this.