I follow a tutorial from learnopengl.com, and I can not get anti aliasing to work. I tried this code and it does nothing. Is there another way to do anti aliasing? Any help is appreciated, thanks.
gl.Enable(OpenGL.GL_MULTISAMPLE);
I follow a tutorial from learnopengl.com, and I can not get anti aliasing to work. I tried this code and it does nothing. Is there another way to do anti aliasing? Any help is appreciated, thanks.
gl.Enable(OpenGL.GL_MULTISAMPLE);
Was your framebuffer created with multisample ?
From learnopengl.com, before enabling multisample:
glfwWindowHint(GLFW_SAMPLES, 4);
How do you create your window ?