Sharing Textures

Does Anyone know if there is a way to share textures for multiple windows? I am currently using a group of textures and binding them to a 3d object and displaying it one a window. i want to be able to take the same textures and bind them to another object in a seperate window however when i do this it is like the textures have disapeared. Anyone know a way around this WITHOUT having to resend the texture data to memory? I am using Glut…

This problem is recurrent.
Textures depends on a context. You’ll need to share contexts on context creation so that textures will be available on the newly created contexts. Have a look at the glx specs for more details.

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