i was thinking of using shared vertices in my little engine. However i then realized, that this means that not only the vertex has to be identical, but also the normal at that vertex and especially the texturecoordinates.
I don´t think i will find many vertices which match all conditions.
So my question: Do you think that current game-engines use shared vertices at all (i mean indoor-engines, not outdoor engines)?
If not, i want bother of trying to implement it in my engine.