I was thinking about shadows in the past few days and for what I read, it seem that shadow volume seem to be a great way to create convincing shadows… I read there : http://www.opengl.org/developers/code/features/StencilTalk/sld031.htm
that I need to build a shadow silhouette with glu tessellators and feed back buffer…
Could some body could guide me a little more on this please…
Is there a way to do that without having to use tessellators? If not, how could they help?
How could I get that to work with feedback buffer?
[This message has been edited by Gabriel (edited 12-05-2000).]