I’ve successfully implemented shadow mapping into my OpenGL demo.
However, is there a way of performing shadow mapping with using OpenGL extensions?
The manner in which I’ve done this has been to use the GLEE_ARB_depth_texture and GLEE_ARB_shadow extensions. (Obviously with the GLee implementation…)
How were shadows (depth map comparisons) peformed in ye olde days?
Thanks for your help in advance!