I’m doing shadow maps and I get the same artefacts as valoh as he showed in this screen shot http://www.krautgames.de/valoh/opengl/shadow.jpg
I can’t link to a screen shot, but it looks very similar. I have a roof of a house with the sun on one side. The side facing away from the sun has the artefacts (imagine it is the left side of the ‘A’ with the o as the sun)
I’m rendering only back facing polygons to the depth buffer and the artefacts go away as I pull the camera further away from my house. I’ve tried tweaking the offset and bias a lot, but no matter what I do I can’t get rid of them.
As the camera moves closer the artefacts “climb” up the slope from the bottom until they almost reach the top.
What am I doing wrong?