This is my first try with OpenGL, so maybe i’m just missunderstanding something…
I’ve managed to draw a Sphere as indexed vertices in pyglet. I also provide normals. Evething looks fine, except in glShadeModel(GL_FLAT)-mode the shading is wrong
Anyone knows, what i’m doing wrong?
I think pyglet uses OpenGL 2.1
With glShadeModel(GL_SMOOTH) it looks ok i think