Shaders and fogging

Hi, I’ve been experimenting with shaders/register combiners/vertex program to do some reflective bumpmapping and noticed that gl fogging doesn’t work with that. Maybe it makes sense I dont know but are there some solutions to this? Or do I have to do my own fog?

You have to do your own fog.
I have asked about this before, and the answer is here:-

Thanks!. Guess I should have searched first, doh.