Setting up OpenGL with Xcode

Hi! This is my first post, and i have only worked with BlitzBasic and BlitzMAX before, so please bare with me when i ask dumb questions ok? =)

So, for the question:

How do i set up OpenGl with Xcode? should i just copy the content in the OpenGl SDK 1.2 into the Developer folder located at my hard drive?

Thanks in advance, and i hope that i’ll enjoy this site =)

The OpenGL 1.2 SDK is for Mac OS 9.

tutorial here: http://onesadcookie.com/~keith/XcodeGLUT/

hehe, my bad :rolleyes: . Thank you very much the tutorial is great :wink:

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