Semi-transparent poly...

Im doing a simple water effect(poly with multitexturing,2 layers of water moving in diffcdirection),my problem is that im turning on Blending to see in the water but I only want it to be semi-transparent so I’ll still see the water textures…any hint?

Thank for your precious help!

maybe you just add an alpha channel to your textures. or to you want an opengl related solution?

Maybe you should take a look on that :

glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
or
glBlendFunc(GL_ONE, GL_SRC_ALPHA);
glColor4ub(255, 255, 255, 128); // set the alpha channel to semi transparent

Hope this help.

Steve.