In My app I render various quads (using various textures) in a 2d plane.
Each texture has an alpha channel, with each pixel of the texture completely opaque or completely transparent.
I’m using this method to display surfaces with irregular edges.
I’m using the selection mode to select the correct visible surface. I need to select only one surface, the one with the pixel under the mouse visible.
OpenGL, in certain cases, doesn’t select one surface (quad), but many.
Where’s the problem?
I need help.
somewhere in time