Any one explain how to implement this?(and provide code/example?)
Thanx in advance
Any one explain how to implement this?(and provide code/example?)
Thanx in advance
I read about one technique… basically (forgive and dodgy details…) you do two rendering passes - once to your screen buffer, and then for each object, draw it in a flat colour (no lighting) into the stencil (or some other) buffer, and from there read that, match the colour at a particular point to which object is id’d by that colour and Robert’s your mother’s brother.
hope this helps!
Any details of implementation?
selection buffer doesn’t allow you to move objects around the scene does it? I think that would be ‘picking’ - any one have code for this - also would I need to implement selection as well for this to work?
I have a scene with a few objects -
I’ve got a drawCube function which stores the code for the cube and this can be passed values when called - while implementing the selection buffer I used drawCube(GLenum mode) and called the drawCube function in there - will this work?