This is my first post here, so hopefully it is in the right place. I’ve read the Red Book, and worked through some of NeHe’s tutorials. I was able to use six separate textures on his sixth tutorial (though probably not in the most efficient way).
I started working on turning the spinning cube in to a screensaver today using LanceUSA’s tutorial code (found at http://www.lanceusa.com/Screen_Saver_Tutorial.html),,) but all I get now is a spinning white cube. The code is a bit messy, so I thought I’d just give the basic gist of what I attempted. I took Lance’s code, and added the LoadGLTextures (with my modifications)and LoadBMP functions from NeHe’s tutorial. The screensaver part seems to be working, but I can’t figure out why my textures aren’t mapping to the cube.
Any suggestions? I’m still new to OpenGL, so please keep that in mind. Any help would be greatly appreciated.