Scrabble! HELP!


I’m developing an application in OpenGL/C++ to simulate the popular scrabble.

Since i’m going to use “selection” and “picking” to do the movement of the pieces…i would like to know if i have to create 26(!) textures, correspondent to the letters of the english alphabet.

thanks in advance

No, you can put all 26 letter glyphs on the same texture and use texcoords to pick the bit you need. You could almost certainly get away with using third-party texture font code (Google for “texfont”, for example) if you’re in a rush.