Scene management question

How would you store/manage scene data if your objects were dispersed over great distances with lots of space in between? Let’s say you’re modeling a solar system or galaxy fly through and want to keep proportions correct. You’ll never have more than a handful of objects viewable at any one time (maybe Jupiter and its moons and the sun, perhaps some background stars or asteroids), but the total number of objects is larger obviously.

Would you use a single octree for the universe of objects? Or smaller octrees for the subsets of objects, effectively managing several difference scenes?

Hi !

I think you could use just one single octree, at least if the size of the objects is not to huge, if some objects are very large, then you might find it useful to use a local octree on those.