i am using renderman shaders in a little shader network app that uses collada as data model. the app should also do real-time previews in OpenGl as far as possible. So what i want to do is to use profile_GLSL, put in as many information from the renderman shader as possible (for the real-time preview) and add an extra tag for all the extra infos of the renderman shader.
as a starting point i’d like to look at a sample collada file that uses profile_GLSL, unfortunately i couldn’t find any in the test model bank or the samples (only cg samples). does anyone have a GLSL sample and is willing to share it?
also it would be helpful to hear from other people who use renderman shaders in collada and their approaches.