"Salvation" - Visual OpenGL design

Here is a screenshot for the people who were complaining about how theres too much information on-screen at once:

With the software as it is now, this is the simplest possible viewing of any design. In fact, all designs simplify down to the representation seen there.

Due to the lack of visual stimulation in that screenshot, I must also provide this, a 256x256 avi (Divx5) of “Bluepool”:



By my point about not all programmers being artists I just meant that if you’re writing a program to realize a given protocol, for example, I wouldn’t call you an artist based on that. An analog would be someone painting a house.

Both are honorable professions, of course.


It still depends on how you paint a house