Does anyone know where I can get a complete “working” example on clipping a 3D-image which ONLY uses “gl” and/or “glu” routines and not other advanced ones such as “glut” (like the one given in the OpenGL Manual thet clips a “glutWireSphere”)?
My greatest appreciation for taking me out of my frustration.
They use glu and glut functions just to simplify the code.
You can get the source code of some glu in www.sgi.com.
And about glut, it’s just a toolkit for creating window and handle input etc. You can use win32, sdl, glfw… api if you want.
Have you tried the nVidia developer site (developer.nvidia.com). Sounds like the kind of thing they’d have on their site…