Hi
I have a pyramid at a distance (0,0, -z) from (0,0,0). I want to rotate the pyramid about its own axis instead of the origin (0,0,0)...right now when I rotate by say 45 deg...the pyramid rotates around the origin...How can i do that?
Thanks in advance
Sanjay
>I have a pyramid at a distance (0,0, -z) from (0,0,0). I want to rotate the pyramid about its >own axis
well, basic opengl. keep in mind: in GL all transforms are reverse. means: -first translate (glTranslatef(0,0,-1) or whatever) -then rotate
–styx