Rotation to form pyramid

Hi,

I encounter some problems in doing the rotation in webgl.

I want to draw a triangle on the screen. But, I have one more requirement, the triangle will be drawn four times and each time the screen will rotate 90 degree. Therefore, it will form a pyramid.

However, I attempt to implement it with the following coding and it only shows me one triange and it rotates. Is there any mistake in my coding?

    for (var j = 0; j < n; j++) {
        mvPushMatrix();
        var newRotationMatrix = createRotationMatrix(1, [0, 1, 0]);        
        rotationMatrix = newRotationMatrix.x(rotationMatrix);
        setMatrixUniforms();
        gl.drawElements(gl.TRIANGLES, pyramidVertexIndexBuffer.numItems, gl.UNSIGNED_SHORT, 0);
        mvPopMatrix();
    }

Thanks for your help.

Even if I use the “mvRotate(1, [0, 1, 0]);”, it still cannot generate four triangles to form a pyramid.

If this method is fine, I can generate five or more triangles to form different pyramid.

Can anyone help me to solve the problem?