Tanks for taking time to listen to my problem.
It is about rotation problem around X,Y and Z axis. You can take a look at my problem here: http://sicklab.dhs.org/rotation/rotation.htm
Here is how a transform my object:
glTranslate(pos.x, pos.y, pos.z);
glRotate(Xangle, 1.0, 0, 0);
glRotate(Yangle, 0, 1.0, 0);
glRotate(Zangle, 0, 0, 1.0);
Am i doing something wrong?
Tanks a lot for helping me… I am desparate…