I’m trying to rotate 2 individual cubes independently. So far that works fine. I use glRotate to do this. I speciy my angle, and the point to rotate around. How do you dertermine “which” way the cube rotates?
glTranslatef(-10, 0, 15);
This cube will rotate in 3d space excactly in place but it rotates in a “wild” fashion. Can you control whether it rotates top to bottom, left to right etc…? I’m really new at this stuff.