Hi , everyone.
Im quite new to OpenGL and have moved from Direct3D retained mode.
I was going to use Immediate mode but OpenGL looks a lot more easy to use.
Now, the problem I have has been posted here before but it didnt help me at all.
I have a spaceship that must be able to rotate freely around all three local axes.
Now everyone says that I must use quaternions , right.
So I went to Gamasutra and find some really lousy text about Qs.
After some trial and error I got it to work , but the result is still the same , no
matter in which order I do the rotations .
As usual I guess that Im doing something wrong here , as usual , but I would really
like someone to explain this to me .
Thanks in advance !