I would like to know how to solve my problem.
Translated and Rotated I use OpenGL, and I’m doing a 3D game.
My character has to move on a 3D terrain.
Let me explain my problem:
I start from the beginning until now all is well.
I realize a translation and rotation.
Either the frame 1.
The rotation should be about itself.
[b]Then the frame 2:
And that is my problem![/b]
The character still all right.
Once completed this rotation I’d like to make a translation but in the sense of rotation.
Here’s a little diagram explaining: