Hi, let me see if I can answer your question. OpenGL assumes counterclockwise wound polygons are front facing. If you specified the vertices for the faces on your cube in a clockwise order, then you need to do glFrontFace(GL_CW). This will tell OpenGL that clockwise wound polygons should be front facing. If this doesnt help, please respond and be a bit more specific
Old GLman
[This message has been edited by Old GLman (edited 03-15-2002).]