After trying to keep track of angles to achieve a full rotation (alternativly around x or y or z axe) I fall in a lock loosing total control.
To figure out what is the goal, think to move the camera (actor point of view) using a 3 axis joystick.
Pushing/pulling forward/backward make rotation on the actor X axe.
Pushing left and right make rotation on the actor Z axe.
Rotating clockwise and counterclockwise make rotation on the actor y axe.
So that, using glulookat becomes quickly a mess :sorrow: .
The point is that:
ALL rotations are around the actor coordinate system [local system, isn’t it ?] (like in a plane), so I have to make further and further rotations.
It there must be a solution. But it is far out of my … screen
ANy help is wellcome.
Send private messages in case … OK ???