hello, I have a problem.

I’m trying to move an object(vertex at the most basic) in a circular path. I can calculate the rotation up to the distance moved but I have no idea how to figure out the actual point.[and I need state information so I can’t use built in GL calls to rotate / translate it for me].

does anyone have any idea how this works?

3 var distance equations suck.

muchos TIA

nick

You can do all that through glRotate

By using the glRotatef() function you can rotate the object counterclockwise; given a directional vector from the origin to some some point (x, y, z). This function uses 4 parameters: the angle of rotation, and the vector (x, y, z). Hope this helps.