RGB or BGR for textures?

This doesn’t return the internal precision substition indicated by NVidia’s documents.

Originally posted by Cab:
[b]In http://developer.nvidia.com/object/nv_ogl_texture_formats.html

there is an interesting list of texture formats supported by NVIDIA hw.
I’m suprised that except for GF6200, the RGB8 format is stored as RGBA8…[/b]
I’m surprised that they don’t actually support RGB(A)16 formats, those are really useful! At least ATI supports them.