New User.
What is the difference between resolution and the size of the image. I’ve been reading the red book but I’m not sure if I understand?
New User.
What is the difference between resolution and the size of the image. I’ve been reading the red book but I’m not sure if I understand?
is this a stupid question?
I think that is a common confusion between 3D graphics and 2D graphics.
OpenGL uses vectors to store object information, so in a sense there is unlimited resolution in the openGL space.
Only when the scene is rendering takes place to the screen is it converted to pixels and a set resolution like 640 x 480, 800 x 600, etc.
Originally posted by me2:
[b]New User.
What is the difference between resolution and the size of the image. I’ve been reading the red book but I’m not sure if I understand?[/b]