Texture mapping an image over an entire gluCylinder is easy, all I do is something like this :
// Bind the texture
// Draw the cylinder
BUT!!! That is not what I need right now. What I need to do is to repeat the texture around the cylinder. That is, each quad on the cylinder will have a copy of the image painted onto it.
Can anyone tell me how to do this?
[This message has been edited by pleopard (edited 02-22-2001).]