I want to use openGL to render on 2 different windows. To achieve this, I made 2 context, and swap between each of them thanks to the wlgMakeCurrent function. This happens to take my fps from capped at Vsync to around 35.
The first window is 800600, the second is 600200. Full scene is computed on the big window, the second only renders one triangle.
Based on this, it seems to me that I am doing something wrong, rather than having openGL take that much more ressources to perform on 2 separate windows.
Code runs on windows xp 32 bits btw.
Any inputs are welcomed