Hi, hope you won’t mind helping me.
I am trying to implement a procedural skybox in my openGL app which renders meshes with textures just fine and gives no GL_ERRORS, all shaders complile, however the skyBox will not render and I can’t track down the bug.
The shaders I borrowed do not ask for any input, a quad is defines in the vertex shader and passed on through the pipeline.
So in my code I set up a VAO and VBO and bound NULL data with a size of 0.
Then glDrawArrays with a count of 4
Am I on the right track and hunting for a typo? Or is this totally wrong?
Here is my code - check out SkyBoxRenderer.h, OpenGLShader.h, SkyBox.h