Rendering to texture

> We’re looking into being able to use the
> same RC on a pbuffer and a window if their
> PFD’s are similar

That would exert podiatric force on hindquarters.

:slight_smile:

My humble question (please dont take me as a troll…) to guys from NVidia & Ati:

WHAT keeps you from designing an extension that would allow us to render to texture without ANY (sub)image-copying or context-switching (just like in DX)? :stuck_out_tongue:

Now we have 3 ways of doing this (backbuffer copy, pbuffer+ShareLists and pbuffer+make_current_read) and each involves
overhead that seems to be unnecessary…

<sorry 4 poor english>