Is it possible to create an application that uses multiple glwMDrawingArea widgets on a single screen? Can you have multiple OpenGL contexts to render to different parts of a single screen?
I’m trying to create an application that has multiple widgets for OpenGL rendering on a single xMotif screen. I can get one up and animating, but I am having trouble with two at once. The rendering to the two widgets is completely independent. Is this possible?
Thanks for any incite.