Rendering context in VC++


I had to move development to VC++ these days…
The problem is that I spent a lot of time creating a rendering context in a CWnd(CStatic) inside a dialog. When I got it working, I compiled the program in another computer but it didnt work!

The exactly same code works in a PIII, W2K, onboard card. But it doesnt work in a PII, W2K, service pack 3, GForce2.

The context creation returns NO error but the CStatic just display a label instead of the opengl scene.

Please, help me on this…