Render to Texture and Multi-sampling

I am trying to create a pbuffer so I can render my scene off screen. I would like it to have anti-aliasing. I would also like to be able to use this buffer as a texture to draw on my frame buffer.

I know that I can copy the image to a texture, but I was hoping to use the pbuffer directly. From what I’ve read, it looks to me like this should be possible – however, when I request both properties and I use wglChoosePixelFormatARB it fails.

I am using a GeForce Fx 5950 if that helps at all.


Moving to the advanced forum since you didn’t get a reply here. I don’t think you can get a multisample pbuffer on your hardware and on some cards a framebuffer copy won’t average your subsamples but let’s see what others have to say.

[This message has been edited by dorbie (edited 02-19-2004).]