I am trying to create a pbuffer so I can render my scene off screen. I would like it to have anti-aliasing. I would also like to be able to use this buffer as a texture to draw on my frame buffer.
I know that I can copy the image to a texture, but I was hoping to use the pbuffer directly. From what I’ve read, it looks to me like this should be possible – however, when I request both properties and I use wglChoosePixelFormatARB it fails.
I am using a GeForce Fx 5950 if that helps at all.