Hello!
Is there any way to render to a one- or two-component NPOT-texture?
WGL_render_texture only allows to render to rgb and rgba textures.
WGL_NV_float_buffer allows r and rg textures, but seemingly only to rectangle textures.
FBO is not yet ready for 1/2 component textures.
I want to implement HDR using nVidia´s trick to use 2 RG FP16 rendertargets instead of 1 RGBA FP16 target.