I made few speed tests.
i used Vertex Arrays and i rendered 2376000 polygons (20 hipoly spheres) at 55 FPS.
i used Vertex Arrays + VBO and i rendered 2376000 polygons at 430 FPS
I rendered 20 HI poly spheres and i called BindBuffer for every object.
My question is, what is fastest way to render these objects ?
Should i copy ALL objects into one buffer ? and bindbuffer only once at program start ? or is there another way ? Perhaps, how to implement shared vertices, if It’s possible, because vertices, normals, colors, UVs has different data, different amount etc.