render shaows without lightmap ????

I’ve created a box rotating over a quad, both are textured and filtered. and a light is over the box. Now i want that the box throws a shadow on the large quad (ground), but i don’t know how i can do this. Do i have to create lightmaps, or can opengl render this for me ? … :slight_smile:
thanks in advance

First off, no, OpenGL can not do this automatically for you. You have to implement one of the various shadow algorithims. See for many examples and info.

Thank you very much. I’ll try it … :slight_smile: